#modname "Awesome Endgame 1.4"
#version 1.4
#description "Endgame Diversity Mod in an awesome hat."
#domversion 3.27
#icon "diversity/AwesomeEndgame.tga"

-- Spell list:

-name "Quest for the Firebird" - F4, Conjuration 5, 20 gems
-name "Summon Zmey" - F4, Conjuration 6, 30 gems
-name "Awaken Ember Lord" - F6, Conjuration 9, 60 gems
-name "Summon Shishis" - A4 - Conjuration 6, 30 gems
-name "Summon Roc" - A4 - Conjuration 6, 15 gems
-name "Awaken Aesir" - A5 - Conjuration 8, 40 gems
-name "Mechanical Giant" - E5 - Construction 7, 15 gems
-name "Awaken Cyclops" - E5 - Conjuration 8, 30 gems
-name "Great Kraken" - W4 - Enchantment 7, 25 gems
-name "Call Grendelkin" - W3E3 - Enchantment 8, 40 gems
-name "Curse of the Wendigo" - W3D3 - Thaumaturgy 6, 24 gems
-name "Wild Ettin"- N3E2 - Enchantment 7, 18 gems
-name "Awaken Treant" - N5 - Enchantment 8, 35 gems
-name "Awaken Tarrasque" - N6 - Conjuration 9, 25 gems
-name "Call Wraith Lord" - D5 - Conjuration 7, 40 gems
-name "Iron Dragon" - E4 - Construction 7, 25 gems

-- NEW
- 1.4
- Reinvig bug in Belphegor, Lord of Hell, fixed.
- Typo fixed that was keeping Nephele, Queen of Clouds from being awesomed.
- Wraith Lords busted down to 3D + 3AEFWS, magicboost eliminated.
- Wraith Lords now back to 40 gems, still research 9.
- Zmeys reduced to 30/30/60 HP on heads.
- Chalice reduced to 5N/4N to make tarts better.
- Ember Lords changed from 4F 1E 1D to 4F + 2ED.
- Krakens now 30 gems and 3/2/1 for paths, which can still overlap fully.

- 1.3
- Wraith Lords now 50 gems, level 9 research.
- Elemental Royalty and Demon Lord age bug fixed.
- Wendigo now require W3 N3 instead of W3D3, and lowered to Thaum 5.
- Wendigo now has Reinvig 4 in all forms.
- Treant now Ambidextrous 2.
- Kraken now comes with paths of 3/3/3, 6/3, or 9, chosen from all 8 magics.
- Roc now 3 base Air, 10% chance of 1 extra air.
- Treant fire vuln increased to 150%
- Zmey now 50% vuln to cold.
- Ember Lord now 150% vuln to cold.
- Asynja now 150% vuln to poison.
- Angelic Ascension added, will revive a non-giant, non-small-flier hall of fame hero as a Virtue.
- Demonic Ascension added, will revive a non-giant, non-small-flier hall of fame hero as a Moloch.
- Necromantic Apotheosis added, will revive a non-giant, non-small-flier hall of fame hero a a Dracolich.
- Grendelkin, Treant, Ember Lord, Asynja, Ettin, Mechanical Giant, Cyclops, Tarrasque, Wraith Lord, all lose about 20% max HP.

- 1.2
- Treant reinvig increase for being rooted removed due to ability to root in combat.
- King of Banefires now Fire 6, Death 6, Reinvigoration 10, gets 1 fire and 1 death gem per turn.
- King of Flames now Heat 40, Fireshield 30, Fire 10.  Gets 3 fire gems per turn.
- King of Magma now Fire 7, Earth 5. Gets 1 fire and 1 earth gem per turn.
- King of Deeper Earth now Earth 10.  Gets 3 earth gems per turn.
- King of Mountains now Earth 8, Air 5. Gets 1 earth and 1 air gem per turn.
- Father Illearth now Earth 7, Blood 7, gets 1 earth gem and 1 blood slave per turn.
- Queen of Clouds now Air 8, Water 5, Reinvig 4, gets 1 air and 1 water gem per month.
- Queen of Storms now Air 10, Reinvig 8, gets 3 air gems per month.
- Queen of Thunder now 90 HP, Air 10, gets 3 air gems per month, and recuperates from injuries.
- Queen of the Deeps now Water 10, gets 3 water gems per month.
- Queen of the Lake now Water 8, Earth 5, gets 1 water and 1 earth gem per month.
- Queen of the Sea now Water 8, Nature 5, gets 1 water and 1 nature gem per month.
- Belial, Lord of Corruption, now gets +3 to all paths (even empowered ones), 1 fire, 1 nature, and 1 blood income per month.
- Belphegor, Lord of Hell, now Blood 10, gets 10 blood slaves per turn, and has Reinvigoration 20.
- Buer, the Goat Sun, now gets +3 to all paths (even empowered oens), 2 fire, 1 death income per month.
- Pazuzu, the Plague Wind, now ethereal and Reinvigoration 20, 2 air, 1 death income per month.
- Treelord(Barkheart) now has Nature 9 and Blood 6.
- Treelord(Rootheart) now has Nature 9 and Earth 6.
- Dying Treelord now has Nature 10 and Death 5.
- Spenta of Sky and Metals now gets 2 Air 1 Earth gem per turn.
- Spenta of Animals now N6, gets 3 Nature gems per turn.
- Spenta of Fire now gets 3 Fire gems, Fire Shield 10, Heat 10
- Spenta of Plants now E3 N4, gets 2 Nature and 1 Earth gem per turn, and entangles attackers.
- Spenta of Waters now W6, gets 3 Water gems per turn, recuperates from afflictions, and regenerates 50% of HP per turn.
- Spenta of the Earth now E6H5 with no nature, gets 3 Earth gems per turn, and has 4 base Reinvigoration.
- Daughter of Typhon now has bonuses for when you gift of reason her.  Nature 9 + Spawn 1 sacred Hydra and 5 sacred Hydra Hatchlings per turn.
- Summon Tlaloque now costs 30 gems instead of 60.
- Tartarian Shattered Soul reduced to 10 from 25.
- Tartarians can now be commanderized using the Death spell "Possess Undead", which sacrifices the caster.  Better use an immortal.
- The Chalice now level 6 (nonunique), Nature 5 Nature 5 item.
- Tartarian Gate now costs 30 Death gems.  (+80N for Chalice) (+5D for Possess Undead if necessary)


- 1.1
- Tarrasque now has 4 Misc slots, is summoned as a commander, and starts with 4N and 4(AEFW)
- Grendelkin down to 190 HP and Amphibian, may now be cast underwater.
- Wraith Lord now starts with D3 and either 3 in 2 paths or 4 in 1 path, chosen from AEFWS
- Iron Dragon now has Storm Power 5, is Const 7, and comes as a commander.
- Harvester of Sorrows now has mapmove 10.
- 1.0
- Costs Adjusted
- Treants now get 4 Arm and 4 Misc slots.
- Treants now get 4/8/10/20 reinvigoration (normal, in a forest, rooted, rooted in forest)
- Treants now start with N2 and get 3x 50% chances at W, E, and N.
- Great Kraken now starts with either 3 ranks in 3 paths, or 3 ranks in one path and 4 ranks in one, or 5 ranks in a single path.
- Wild Ettin now has 25 Magic Resistance.
- Mechanical Giant now has 90 HP, so it can actually weather a couple attacks from another SC.
- Granite Cyclops now receives Summon Earthpower (+1 Earth and +4 Reinvig) for free in battle.
-- TODO
- Hidden in Sand?
- Hidden in Ice?
- Astral Gate?

-- Start of mod --

#newweapon 800
#name "Vine whips"
#bonus
#secondaryeffect 137
#nratt 2
#flail
#len 4
#dmg 16
#nostrength
#sound 9
#end

#newweapon 801
#name "Branches"
#bonus
#len 4
#dmg 0
#att -1
#def 0
#end

#newweapon 802
#name "Flaming Whip"
#len 4
#dmg 2
#secondaryeffect 221 -- Fire, damage 12
#att -2
#def 0
#end

#newweapon 803
#name "Flaming Maw" -- For Ember Lord
#bonus
#len 2
#dmg 6
#secondaryeffectalways 171 -- Small Area Fire
#att -1
#def 0
#end

#newweapon 804
#name "Bites" -- For a three headed zmey
#nratt 3
#len 4
#dmg 2
#att 1
#end

#newweapon 805
#name "Bites" -- For a two headed zmey
#nratt 2
#len 4
#dmg 2
#att 1
#end

#newweapon 806
#name "Bite" -- For a one headed zmey
#len 4
#dmg 2
#att 2
#end

#newweapon 807
#name "Fire Breath" -- Area 3, for a 3-headed zmey
#aoe 3
#fire
#dmg 14
#armorpiercing
#nostr
#explspr 10113
#sound 16
#end

#newweapon 808
#name "Fire Breath" -- Area 2, for a 2-headed zmey
#aoe 2
#fire
#dmg 14
#armorpiercing
#nostr
#explspr 10113
#sound 16
#end

#newweapon 809
#name "Fire Breath" -- Area 1, for a 1-headed zmey
#aoe 1
#fire
#dmg 14
#armorpiercing
#nostr
#explspr 10113
#sound 16
#end

#newweapon 813
#name "Smite Evil"
#dt_holy
#nostr
#dmg 10
#armorpiercing
#end

#newweapon 811
#name "Female Shishi Bite"
#magic
#dmg 2
#def 0
#secondaryeffect 813
#end

#newweapon 812
#name "Male Shishi Bite"
#magic
#dmg 2
#def 0
#end

#newweapon 810
#name "Shishi Claws"
#dt_demon
#magic
#nratt 2
#end

#newweapon 815
#name "Tail" -- For Zmey.
#len 5
#att -2
#dmg 0
#def 2
#bonus
#end

#newmonster 2985
#clearstats
#name "Roc"
#spr1 "./diversity/roc.tga"
#spr2 "./diversity/roc_att.tga"
#descr "The roc is a snow-white bird of extraordinary size and power, with a wingspan large enough to blot out the sun.
Rocs live for thousands of years, and over time their great intelligence allows them to master the magics of the sky. They
are powerful flyers, able to cover vast distances and to fly even in the midst of a storm. Such is the size and ferocity
of these birds that only the bravest of enemies are able to stand to fight against them."
#copystats 421
#name "Roc"
#gcost 0
#coldres 50
#shockres 0 -- Reset shock resistance to zero.
#shockres 100
#size 6
#mor 30
#mr 18
#hp 80
#att 15
#def 15
#enc 2
#ap 10
#mapmove 5
#str 25
#prec 16
#prot 12
#poorleader
#flying
#patrolbonus 50
#siegebonus 40
#magicskill 1 3
#custommagic 256 10 -- 10% chance of an extra pick in air
#fear 0
#itemslots 28800
#clearweapons
#weapon "Claw"
#weapon "Claw"
#weapon "Beak"
#cleararmor
#startage 1000
#maxage 2000
#nametype 100
#end

#newmonster 2951
#clearstats
#name "Grendelkin"
#spr1 "./diversity/grendelkin.tga"
#spr2 "./diversity/grendelkin_att.tga"
#descr "The grendelkin are ancient and reclusive monsters, all born from the same mother, and descended ultimately from a twisted line of the Avvim. The mightiest of them was Grendel himself, who terrorised the kingdoms of man for many years. Eventually both Grendel and his mother were slain by a great hero, leaving the remaining grendelkin, the last of their kind, to scatter and hide in the dark places of the world. Most live in deep watery caves far from the dangers of the surface. The grendelkin are colossal and immensely powerful creatures, with scaly skin so tough that they are said to be impossible to injure with mundane weapons."
#gcost 0
#size 6
#mor 30
#mr 18
#hp 150
#att 12
#def 12
#enc 2
#ap 14
#mapmove 2
#str 38
#prec 8
#prot 22
#darkvision 75
#startage 1705
#maxage 3000
#noleader
#fear 5
#amphibian
#swampsurvival
#itemslots 15495
#clearweapons
#weapon "Claw"
#weapon "Claw"
#cleararmor
#nametype 100
#end

#newmonster 2952
#clearstats
#name "Treant"
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#spr1 "./diversity/treant.tga"
#spr2 "./diversity/treant_att.tga"
#gcost 0
#size 6
#hp 130
#prot 16
#str 25
#fireres -150
#poisonres 100
#entangle
#darkvision 50
#forestsurvival
#animalawe 5
#enc 1
#ap 6
#mapmove 1
#att 14
#def 8
#mr 18
#mor 30
#prec 10
#startage 1200
#maxage 2000
#itemslots 61470
#clearweapons
#weapon "Claw"
#weapon "Claw"
#weapon "Branches"
#weapon "Vine whips"
#shapechange 2954
#reinvigoration 4
#magicskill 6 2
#custommagic 512 50 -- W
#custommagic 512 50 -- W
#custommagic 512 50 -- W
#custommagic 1024 50 -- E
#custommagic 1024 50 -- E
#custommagic 1024 50 -- E
#custommagic 8192 50 -- N
#custommagic 8192 50 -- N
#custommagic 8192 50 -- N
#nametype 145 -- Treeman names
#forestshape 2953
#ambidextrous 2
#end

#newmonster 2953 -- Treant in a forest
#copystats 2952
#copyspr 2952
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#plainshape 2952
#shapechange 2955
#stealthy 15
#hp 145
#str 28
#mapmove 2
#ap 8
#reinvigoration 8
#ambidextrous 2
#end

#newmonster 2954
#copystats 2952
#name "Rooted Treant"
#spr1 "./diversity/treant_rooted.tga"
#spr2 "./diversity/treant_rooted_att.tga"
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#hp 160
#prot 20
#str 30
#regeneration 2
#reinvigoration 2
#def 4
#mapmove 0
#ap 4
#shapechange 2952
#forestshape 2955
#magicboost 53 1
#reinvigoration 4
#ambidextrous 2
#end

#newmonster 2955 -- Rooted treant in a forest
#copystats 2954
#copyspr 2954
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#plainshape 2954
#shapechange 2953
#stealth 25
#hp 175
#str 32
#regeneration 3
#reinvigoration 6
#ap 4
#reinvigoration 8
#ambidextrous 2
#end

#newmonster 2956
#copystats 1339
#restrictedgod 93 -- Set as the god of a nonexistent nation
#clearmagic
#gemprod 3 0
#gemprod 4 0
#name "True Firebird"
#spr1 "./diversity/firebird.tga"
#spr2 "./diversity/firebird_att.tga"
#descr "The True Firebird (as contrasted with the lesser firebirds of Rus) is an elusive and mysterious creature, and countless heroes have set out on quests to find it. Its plumage glows with such extraordinary intensity that a single feather is said to be able to brightly illuminate a large hall. In battle it will glow more brightly still, threatening the eyesight of all present. The Firebird is also a bringer of great good fortune. Many good events will happen in its presence, and misfortune will be very rare. Although it is a creature of little more than animal intelligence, the Firebird has a great affinity for magic, and is able to command the element of fire."
#gcost 0
#hp 18
#prot 3
#mr 18
#mor 30
#enc 2
#str 8
#att 9
#def 14
#prec 15
#heat
#fireshield 6
#speciallook 1
#fireres 100
#rejuvenation
#eyeloss
#heal
#flying
#blind
#mapmove 2
#ap 6
#onebattlespell "Solar Brilliance"
#nobadevents 50
#magicskill 0 2
#cleararmor
#size 3
#animal
#magicbeing
#forestsurvival
#mountainsurvival
#stealthy 25
#standard 15
#incunrest -5
#nametype 144 -- Animal?
#noleader
#clearweapons
#weapon "Claw"
#weapon "Flame Burst"
#noitem -- 2 misc slots only
#end

#newmonster 2957
#clearstats
#name "Zmey" -- With three heads.
#descr "The Zmey is a huge and terrifying three-headed dragon, one of the most powerful beasts in existence.
Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_3_0.tga"
#spr2 "./diversity/zmey_3_0_att.tga"
#gcost 0
#size 6
#hp 30
#prot 22
#str 24
#fireres 100
#poisonres 50
#coldres -50
#mor 18
#mr 18
#fear 5
#flying
#ap 10
#enc 1
#att 18
#def 14
#noleader
#wastelandsurvival
#clearweapons
#weapon 807 -- Triple firebreath
#weapon 804 -- Triple bite
#weapon "Claws"
#weapon 815 -- Tail
-weapon 225 -- Ranged fire breath
#custommagic 128 10 -- Rarely, they may have a little fire magic
#itemslots 29568
#secondshape 2959
#end

#newmonster 2958
#clearstats
#name "Zmey" -- With only two heads, the removed one being dried.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_2_1.tga"
#spr2 "./diversity/zmey_2_1_att.tga"
#gcost 0
#size 6
#hp 30
#prot 22
#str 24
#fireres 100
#poisonres 50
#mor 18
#mr 18
#fear 5
#flying
#ap 10
#enc 1
#att 18
#def 14
#noleader
#wastelandsurvival
#clearweapons
#weapon 808 -- Double firebreath
#weapon 805 -- Double bite
#weapon "Claws"
#weapon 815 -- Tail
-weapon 225 -- Ranged fire breath
#itemslots 29056
#secondshape 2961
#fear 2 -- Diminished fear with a head missing
#end

#newmonster 2959
#name "Zmey" -- With only two heads, the removed one being bloody.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_2_0.tga"
#spr2 "./diversity/zmey_2_0_att.tga"
#copystats 2958
#hp 30
#secondshape 2962
#firstshape 2958
#end

#newmonster 2960
#name "Zmey" -- With only one head, both removed ones being dried.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#clearstats
#spr1 "./diversity/zmey_1_2.tga"
#spr2 "./diversity/zmey_1_2_att.tga"
#gcost 0
#size 6
#hp 60
#prot 22
#str 24
#fireres 100
#poisonres 50
#mor 18
#mr 18
#fear 0 -- Diminished now it only has one head.
#flying
#ap 10
#enc 1
#att 18
#def 14
#noleader
#wastelandsurvival
#clearweapons
#weapon 809 -- Single firebreath
#weapon 806 -- Single bite
#weapon "Claws"
#weapon 815 -- Tail
-weapon 225 -- Ranged fire breath
#itemslots 28800
#end

#newmonster 2961
#name "Zmey" -- With only one head, only one removed one being bloody.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_1_1.tga"
#spr2 "./diversity/zmey_1_1_att.tga"
#copystats 2960
#hp 70
#firstshape 2960
#end

#newmonster 2962
#name "Zmey" -- With only one head, both removed ones being bloody.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_1_0.tga"
#spr2 "./diversity/zmey_1_0_att.tga"
#copystats 2960
#hp 60
#firstshape 2960
#end

#newmonster 2963
#copystats 1384 -- Solar Disc, to get high heat
#restrictedgod 93 -- Set as the god of a nonexistent nation
#name "Ember Lord"
#descr "The Ember Lords are ancient spirits, thought to be as old as the world itself, with bodies of flame and molten
rock. They live deep within the bowels of the earth, amongst magma flows and the abandoned halls of lost civilizations.
Ember Lords are masters of fire magic, and also have some skill in earth and death magics. In battle they fight with a
magical flaming whip and incinerate their enemies with the flames that pour from their mouths. Although Ember Lords have
wings they are slow flyers. If an Ember Lord's body is destroyed it will gradually reform in the burning depths over the
course of centuries."
#spr1 "./diversity/emberlord.tga"
#spr2 "./diversity/emberlord_att.tga"
#size 6
#gcost 0
#neednoteat
#fireres 100
#poisonres 100
#coldres -150
#magicbeing
#fireshield 7
#darkvision 100
#firepower 1
#heat
#fear 5
#startage 3500
#maxage 10000
#hp 130
#prot 10
#mr 18
#mor 30
#str 28
#att 14
#def 14
#prec 12
#enc 1
#mapmove 1
#ap 12
#magicskill 0 4 -- Fire 4
#custommagic 5120 200 -- level 2 earth or death.
#speciallook 1
#nametype 101 -- Abysian
#poorleader
#poormagicleader
#poorundeadleader
#itemslots 15494
#ambidextrous 3
#clearweapons
#weapon "Flaming whip"
#weapon "Claw"
#weapon "Flaming Maw"
#end

#newmonster 2964
#copystats 973 -- Ancient Kraken
#restrictedgod 93 -- Set as the god of a nonexistent nation
#name "Great Kraken"
#spr1 "./diversity/kraken.tga"
#spr2 "./diversity/kraken_att.tga"
#descr "Krakens never die from old age; they just grow larger, wiser and stronger. This kraken may not yet have reached a size or power where it can
compete with gods, but nonetheless it is a mighty foe. Krakens are potent users of magic."
#hp 180 -- Decrease from the Ancient Kraken (230)
#str 20 -- Another decrease (from 23)
#enc 2 -- He's smaller, right?
#custommagic 32649 300 -- Random magic 300%
#custommagic 32649 200 -- Random magic 200%
#custommagic 32649 100 -- Random magic 100%
#startage 1700 -- Only about two thirds as old as an Ancient Kraken pretender
#end

#newmonster 2965
#clearstats
#name "Female Shishi" -- Female
#descr "The shishi is a spirit of the air, taking the form of a stone lion. While they may look ponderous to the
uninitiated, once a shishi is roused its every motion channels the nature of its element. It may run like the wind,
crossing nations in days, leaping mountains and passing through forests like a gale. In battle the shishi is like a
whirlwind, moving and striking faster than the eye can see. The Pantokrator used the shishis as guardians of his palaces,
deadly to encroaching demons, with one male and one female shishi guarding each entrance. The female shishi's responsibility was to the occupants of
the structure it guarded, and as such it is specialised at dealing with the most dangerous of intruders. The bite of the
female shishi is particularly deadly to undead and demons." 
#spr1 "./diversity/shishi_female.tga"
#spr2 "./diversity/shishi_female_att.tga"
#gcost 0
#hp 55
#size 5
#prot 20
#mor 30
#mr 16
#enc 1
#str 18
#att 12
#def 14
#prec 12
#mapmove 4
#ap 15
#poisonres 100
#shockres 100
#magicbeing
#neednoteat
#forestsurvival
#mountainsurvival
#stonebeing
#onebattlespell "Quicken Self"
#clearmagic
#magicskill 1 2 -- Air 2
#custommagic 256 10 -- 10% chance of an extra pick in air
#itemslots 28672
#clearweapons
#weapon 811 -- Female shishi bite
#weapon 810 -- Shishi claws
#startage 500
#maxage 900
#nametype 121
#end

#newmonster 2966
#copystats 2965
#name "Male Shishi" -- Male
#descr "The shishi is a spirit of the air, taking the form of a stone lion. While they may look ponderous to the
uninitiated, once a shishi is roused its every motion channels the nature of its element. It may run like the wind,
crossing nations in days, leaping mountains and passing through forests like a gale. In battle the shishi is like a
whirlwind, moving and striking faster than the eye can see. The Pantokrator used the shishis as guardians of his palaces,
deadly to encroaching demons, with one male and one female shishi guarding each entrance. The male shishi's responsibility was the structure it guarded.
As such a fortress guarded by a male shishi will be much harder to tear down, while any who seek to enter undetected will
be quickly hunted down."
#spr1 "./diversity/shishi_male.tga"
#spr2 "./diversity/shishi_male_att.tga"
#castledef 20
#patrolbonus 20
#clearweapons
#weapon 812 -- Male shishi bite
#weapon	810 -- Shishi claws
#end

#newmonster 2967 -- Asynja
#copystats 1098 -- Asynja pretender
#restrictedgod 93 -- Set as the god of a nonexistent nation
#spr1 "./diversity/asynja.tga"
#spr2 "./diversity/asynja_att.tga"
#gcost 0
#hp 70
#name "Awakened Asynja"
#descr "The Asynja is a female Aesir who has survived the death of her kin. The Aesir were ancient gods who were defeated aeons ago by the Rimtursar in a cataclysmic battle. Where they were destroyed, the Asynja was driven into torpor and has slumbered ever since. The Asynja is a mighty warrior, skilled in magic and the use of illusions."
#illusion
#stealthy 0
#poisonres -100
#custommagic 21760 100  - The Asynja comes with A2. Additionally, give her 210% AEDB randoms.
#custommagic 21760 100
#custommagic 21760 10
#end

#newmonster 2968 -- Wild Ettin
#copystats 488
#copyspr 488
#name "Wild Ettin"
#descr "The ancestors of the wild ettins were created through foul magical experiments of crossbreeding and human sacrifice. A lucky few of these unfortunates, the strongest and the quickest, managed to escape their depraved captors and establish themselves in the wilderness. Some were even able to breed, and so the wild ettins came into being. They are huge, stupid giants with two heads and three arms. Most make their homes in caves, where they spend much of their time hiding in case the sorcerors who created them should ever come hunting.  Their sheer stupidity leaves them unaware of their incredible resistance to magic."
#gcost 0
#noleader
#hp 85 -- Vanilla ettin has 78, which seems too little for his size
#str 28
#mor 20
#mr 25
#enc 2
#prot 8
#att 14
#def 9
#ap 18
#end

#newmonster 2969 -- Mechanical Giant
#copystats 532 -- Mechanical Man
#name "Mechanical Giant"
#spr1 "./diversity/mechanicalgiant.tga"
#spr2 "./diversity/mechanicalgiant_att.tga"
#descr "The mechanical giant is a large construct armored in thick steel plates. Its inner workings are rather fragile given its size, but its thick armor and shield make it almost invulnerable. The mechanical giant is not affected by heat, cold, shock or poison. It is mindless and will never rout, crushing and pursuing its enemies inexorably so long as its gears still turn."
#size 4
#hp 80
#prot 20 - Tougher than mechanical man (18), less than siege golem (24)
#str 18
#att 12
#prec 6
#noleader
#noheal
#ap 10
#end

#newmonster 2970
#copystats 2082
#restrictedgod 93 -- Set as the god of a nonexistent nation
#name "Wendigo" -- This is the one that will never get seen.
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2971
#spr1 "./diversity/wendigo1.tga"
#spr2 "./diversity/wendigo1_att.tga"
#fireres -50
#supplybonus 0
#coldres 100
#poisonres 100
#clearmagic
#gcost 0
#size 2
#hp 18
#str 12
#att 14
#def 12
#prot 8
#enc 0
#undead
#mr 14
#mor 30
#prec 10
#ap 14
#noleader
#cold
#clearweapons
#weapon "Poisoned Claw"
#weapon "Poisoned Claw"
#magicskill 2 1
#magicskill 5 1
#reinvigoration 4
#end

#newmonster 2971
#copystats 2970
#name "Wendigo" -- Turn 0
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2972
#copyspr 2970
#reinvigoration 4
#end

#newmonster 2972
#copystats 2971
#copyspr 2971
#name "Wendigo" -- Turn 1
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2973
#hp 24
#str 13
#reinvigoration 4
#end

#newmonster 2973
#copystats 2972
#name "Wendigo" -- Turn 2
#spr1 "./diversity/wendigo2.tga"
#spr2 "./diversity/wendigo2_att.tga"
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2974
#magicboost 2 1
#hp 30
#str 14
#reinvigoration 4
#end

#newmonster 2974
#copystats 2973
#copyspr 2973
#name "Wendigo" -- Turn 3
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2975
#size 3
#hp 36
#mr 15
#reinvigoration 4
#end

#newmonster 2975
#copystats 2974
#spr1 "./diversity/wendigo3.tga"
#spr2 "./diversity/wendigo3_att.tga"
#name "Wendigo" -- Turn 4
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2976
#magicboost 2 1
#magicboost 5 1
#hp 43
#str 15
#reinvigoration 4
#end

#newmonster 2976
#copystats 2975
#copyspr 2975
#name "Wendigo" -- Turn 5
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2977
#magicboost 2 2
#magicboost 5 1
#hp 50
#str 16
#reinvigoration 4
#end

#newmonster 2977
#copystats 2976
#spr1 "./diversity/wendigo4.tga"
#spr2 "./diversity/wendigo4_att.tga"
#name "Wendigo" -- Turn 6
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2978
#size 4
#hp 57
#mr 16
#reinvigoration 4
#end

#newmonster 2978
#copystats 2977
#copyspr 2977
#name "Wendigo" -- Turn 7
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2979
#magicboost 2 2
#magicboost 5 2
#hp 64
#str 17
#reinvigoration 4
#end

#newmonster 2979
#copystats 2978
#spr1 "./diversity/wendigo5.tga"
#spr1 "./diversity/wendigo5_att.tga"
#name "Wendigo" -- Turn 8
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2980
#hp 71
#str 18
#reinvigoration 4
#end

#newmonster 2980
#copystats 2979
#copyspr 2979
#name "Wendigo" -- Turn 9
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2981
#magicboost 2 3
#magicboost 5 2
#size 5
#hp 79
#str 19
#mr 17
#reinvigoration 4
#end

#newmonster 2981
#copystats 2980
#spr1 "./diversity/wendigo6.tga"
#spr2 "./diversity/wendigo6_att.tga"
#name "Wendigo" -- Turn 10
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2982
#hp 98
#str 20
#reinvigoration 4
#end

#newmonster 2982
#copystats 2981
#copyspr 2981
#name "Wendigo" -- Turn 11
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2983
#hp 108
#str 21
#reinvigoration 4
#end

#newmonster 2983
#copystats 2982
#spr1 "./diversity/wendigo7.tga"
#spr2 "./diversity/wendigo7_att.tga"
#name "Wendigo" -- Turn 12, final state
#descr "This wendigo has consumed the flesh of thousands and can finally grow no more, but its hunger remains unabated. The pain it suffers is worse than ever, and it is prone to fall victim to frenzy. While once a human it has become a terrible creature of ice and blood, emaciated and suffering from an uncontrollable and insatiable hunger for human flesh. It will eat large numbers of the local population wherever it is. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#size 6
#hp 120
#str 22
#magicboost 2 3
#magicboost 5 3
#berserk 3
#mr 18
#reinvigoration 4
#end

#newmonster 2984 -- Cyclops
#clearstats
#name "Granite Cyclops"
#spr1 "./diversity/cyclops.tga"
#spr2 "./diversity/cyclops_att.tga"
#descr "The granite cyclops is a one-eyed giant born from deep veins of the hardest rocks.
The body of the cyclops is as hard as the rock from which it was born.
Granite cyclops are somewhat smaller and quicker than the cyclopes of the mountains, but do not possess such powerful magics."
#gcost 0
#size 5
#fireres 100
#mountainsurvival
#hp 65
#prot 24
#mor 30
#mr 18
#enc 2
#str 24
#att 13
#def 14
#prec 8
#mapmove 3
#ap 16
#goodleader
#magicskill 3 3       - Earth 3
#magicskill 0 1
#startage 300
#maxage 1000
#fear 0
#onebattlespell 438 - Summon Earthpower
#end

-- Tarrasque
#selectmonster 925
#magicboost 53 3
#magicskill 6 1 - N1 
#custommagic 1920 100 - 100% AEFW
#itemslots 61440
#hp 200
#end

-- Wraith Lord
#selectmonster 181
#custommagic 3968 300
#hp 25
#end

-- Iron Dragon
#selectmonster 531
#stormpower 5
#end

-- Harvester of Sorrows
#selectmonster 491
#mapmove 10
#end

-- King of Banefires
#selectmonster 909
#magicskill 0 6
#magicskill 5 6
#reinvigoration 10
#gemprod 0 1
#gemprod 5 1
#startage -1
#end

-- King of Flames
#selectmonster 631
#heat 40
#fireshield 30
#magicskill 0 10
#gemprod 0 3
#startage -1
#end

-- King of Magma
#selectmonster 910
#magicskill 0 7
#magicskill 3 5
#gemprod 0 1
#gemprod 3 1
#startage -1
#end

-- King of Deeper Earth
#selectmonster 906
#magicskill 3 10
#gemprod 3 3
#startage -1
#end

-- King of Mountains
#selectmonster 469
#magicskill 3 8
#magicskill 1 5
#gemprod 3 1
#gemprod 1 1
#startage -1
#end

-- Father Illearth
#selectmonster 470
#magicskill 3 7
#magicskill 7 7
#gemprod 3 1
#gemprod 7 1
#startage -1
#end

-- Queen of Clouds
#selectmonster 912
#magicskill 1 8
#magicskill 2 5
#gemprod 1 1
#gemprod 2 1
#reinvigoration 4
#startage -1
#end

-- Queen of Storms
#selectmonster 563
#magicskill 1 10
#gemprod 1 3
#reinvig 8
#startage -1
#end

-- Queen of Thunder
#selectmonster 911
#magicskill 1 10
#gemprod 1 3
#hp 90
#heal
#startage -1
#end

-- Queen of the Deeps
#selectmonster 907
#magicskill 2 10
#gemprod 2 3
#startage -1
#end
 
-- Queen of the Lake
#selectmonster 908
#magicskill 2 8
#magicskill 3 5
#gemprod 2 1
#gemprod 3 1
#startage -1
#end

-- Queen of the Sea
#selectmonster 359
#magicskill 2 8
#magicskill 6 5
#gemprod 6 1
#gemprod 2 1
#startage -1
#end

-- Lord of Corruption
#selectmonster 900
#magicboost 53 3
#gemprod 0 1
#gemprod 6 1
#gemprod 7 1
#startage -1
#end

-- Lord of Hell
#selectmonster 810
#magicskill 7 10
#gemprod 7 10
#reinvigoration 20
#startage -1
#end

-- Goat Sun
#selectmonster 1405
#magicboost 53 3
#gemprod 0 2
#gemprod 5 1
#startage -1
#end

-- Plague Wind
#selectmonster 446
#ethereal
#reinvigoration 20
#gemprod 1 2
#gemprod 5 1
#startage -1
#end

-- Treelord (Barkheart)
#selectmonster 980
#magicskill 6 9
#magicskill 7 6
#end

-- Treelord(Rootheart)
#selectmonster 621
#magicskill 6 9
#magicskill 3 6
#end

-- Dying Treelord
#selectmonster 981
#magicskill 6 10
#magicskill 5 5
#end

-- Tartarian Cyclops (Lightning)
#selectmonster 771
#shatteredsoul 10
#end
-- Tartarian Cyclops (Sword)
#selectmonster 772
#shatteredsoul 10
#end
-- Tartarian Spirit 
#selectmonster 773
#shatteredsoul 10
#end
-- Tartarian Titan(Female)
#selectmonster 774
#shatteredsoul 10
#end
-- Tartarian Titan(Male)
#selectmonster 775
#shatteredsoul 10
#end
-- Tartarian Monstrum
#selectmonster 776
#shatteredsoul 10
#end
-- Tartarian Monstra
#selectmonster 777
#shatteredsoul 10
#end

-- Spenta of Sky and Metals
#selectmonster 1375
#gemprod 1 2
#gemprod 3 1
#end

-- Spenta of Animals
#selectmonster 1376
#magicskill 6 6
#gemprod 6 3
#end

-- Spenta of Fire
#selectmonster 1377
#gemprod 0 3
#fireshield 10
#heat 10
#speciallook 1
#end

-- Spenta of Plants
#selectmonster 1492
#magicskill 3 3
#magicskill 6 4
#gemprod 3 1
#gemprod 6 2
#entangle
#end

-- Spenta of Waters
#selectmonster 1493
#magicskill 2 6
#gemprod 2 3
#heal
#regeneration 50
#end

-- Spenta of the Earth
#selectmonster 1494
#clearmagic
#magicskill 3 6
#magicskill 8 5
#gemprod 3 3
#reinvigoration 4
#end

-- Daughter of Typhon
#selectmonster 1822
#magicskill 6 9
#summon1 1850
#summon5 1859
#end

#selectnation 93 -- Dud nation used to give non-pretenders to as a pretender chassis.
#end

#selectnation 92
#era 1
#clearnation
#clearsites
#startfort 4
#name "Endgame Diversity Mod"
#epithet "Testing Nation"
#descr "A nation with all the Endgame Diversity Mod summons available as recruitables."
#summary "May be useful for testing the summons without having to build up powerful magic to summon them."
#brief "Nation able to recruit the Endgame Diversity Mod summons."
#addreccom 2985 -- Roc
#addreccom 2951 -- Grendelkin
#addreccom 2952 -- Treant
#addreccom 2956 -- True Firebird
#addreccom 2957 -- Zmey
#addreccom 2963 -- Ember Lord
#addreccom 2964 -- Great Kraken
#addreccom 2965 -- Shishi (Male)
#addreccom 2966 -- Shishi (Female)
#addreccom 2967 -- Asynja
#addreccom 2968 -- Wild Ettin
#addreccom 2969 -- Mechanical Giant
#addreccom 2970 -- Wendigo
#addreccom 2984 -- Cyclops
#addreccom 925 -- Tarrasque
#addreccom 181 -- Wraith Lord
#addreccom 531 -- Iron Dragon
#startcom 2970 - Give a wendigo and a grendelkin as starting commanders.
#startscout 2951
#end

- Reminder for llama:
(0) Conjuration
(1) Alteration
(2) Evocation
(3) Construction
(4) Enchantment
(5) Thaumaturgy
(6) Blood


#newspell -- Firebird summoning
#copyspell "King of Banefires"  -- To get uniqueness
#name "Quest for the Firebird"
#descr "By channeling powerful magics, the mage is able to succeed where countless heroes have failed, and locate the True Firebird. This elusive and mysterious creature brings great good fortune wherever it is. Its plumage glows with extraordinary brightness, and in battle the intensity of the light it gives off may blind friend and foe alike, and reduce undead to cinders."
#school 0 -- Conjuration
#researchlevel 5
#path 0 0 -- Fire
#path 1 -1 -- No secondary path
#pathlevel 0 4
#damage 2956 -- True Firebird
#fatiguecost 2000 -- Gem cost
#end

#newspell
#name "Summon Zmey"
#descr "The mage reaches out to the distant jungles where the last of the zmeys make their home, and summons one to his service. The zmey is a mighty
three headed fire-breathing dragon."
#school 0 -- Conjuration
#researchlevel 6
#path 0 0
#path 1 -1
#pathlevel 0 4
#fatiguecost 3000
#effect 10021
#damage 2957
#nreff 1
#end

#newspell
#name "Awaken Ember Lord"
#descr "The mage summons an ancient Ember Lord from the deeps of the world, and binds it to his service. Ember Lords are powerful spirits of flame and death, as old as the world itself."
#school	0 -- Conjuration
#researchlevel 9
#path 0 0
#path 1 -1
#pathlevel 0 6
#fatiguecost 6000
#effect 10021
#damage 2963
#nreff 1
#end

#newspell
#name "Summon Female Shishi"
#researchlevel 0
#school -1
#effect 10021
#damage 2966
#nreff 1
#end

#newspell
#name "Summon Shishis"
#descr "The mage awakens a pair of Shishis, guardian spirits of the air which take the form of stone lions."
#school	0 -- Conjuration
#researchlevel 6
#path 0 1
#path 1 -1
#pathlevel 0 4
#fatiguecost 3000
#effect 10021
#damage 2965
#nreff 1
#nextspell "Summon Female Shishi"
#end

#newspell
#name "Summon Roc"
#descr "The mage cries out in the language of the first birds, and uses his magic to carry the cry on the winds. The call reaches and summons a roc, the mightiest and wisest of all birds."
#school	0 -- Conjuration
#researchlevel 6
#path 0 1
#path 1 -1
#pathlevel 0 4
#fatiguecost 1500
#effect 10021
#damage 2985
#nreff 1
#end

#newspell
#name "Awaken Aesir"
#descr "The mage calls an Asynja, a female survivor of the ancient race of the Aesir. The Aesir were once a race of gods, and the Asynja remains both a powerful warrior and an adept user of air magic."
#school	0 -- Conjuration
#researchlevel 8
#path 0 1
#path 1 -1
#pathlevel 0 5
#pathlevel 1 -1
#fatiguecost 4000
#effect 10021
#damage 2967
#nreff 1
#end

#newspell
#name "Mechanical Giant"
#descr "The mage creates a mechanical giant covered with thick iron plates. The giant stands ten feet tall, is almost invulnerable and is unaffected by heat, cold, shock and poison."
#school	3 -- Construction
#researchlevel 7
#path 0 3
#pathlevel 0 5
#fatiguecost 1500
#effect 10021
#damage 2969
#nreff 1
#end

#newspell
#name "Awaken Cyclops"
#descr "The mage rouses a dormant cyclops from its slumber within the heart of a mountain."
#school 0 -- Conjuration
#researchlevel 8
#path 0 3
#pathlevel 0 5
#fatiguecost 3000
#effect 10021
#damage 2984
#nreff 1
#end

#newspell
#name "Great Kraken"
#descr "The mage calls to the great deeps of the world, and awakens an ancient kraken, most powerful of all the monsters of the sea."
#spec 41943040 -- Only underwater.
#school	4 -- Enchantment
#researchlevel 7
#path 0 2
#pathlevel 0 4
#fatiguecost 3000
#effect 10021
#damage 2964
#nreff 1
#end

#newspell
#name "Call Grendelkin"
#descr "The grendelkin are the brothers and sisters of the mighty Grendel. They are each alone, cowering in fear in the
hidden places of the world. Through the use of this powerful magic the mage locates one of the lost grendelkin and summons
the monster to his service."
#school	4 -- Enchantment
#researchlevel 8
#path 0 2
#path 1 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 4000
#effect 10021
#damage 2951
#nreff 1
#spec 8388608
#end

#newspell
#name "Curse of the Wendigo"
#descr "The mage afflicts an innocent with a terrible curse. The victim loses his sanity, becoming overwhelmed with a hunger for human flesh. Once he succumbs he descends into a terrible frenzy, killing and eating everyone he can find. The more flesh he heats, the hungrier he becomes. Instead of sating him, the consumed flesh leads him to grow in stature and power. The cursed victim will eventually become a powerful monster, suffused with the magics of ice and death."
#school	5 -- Thaumaturgy
#researchlevel 5
#path 0 2
#path 1 6
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 2400
#effect 10021
#damage 2970
#nreff 1
#end

#newspell
#name "Wild Ettin"
#descr "The wild ettins are a hunted and fearful breed. Through the use of this spell the mage reaches out to find one of these powerful beasts. Once it is found, he offers it protection and baubles in exchange for its service in battle."
#school	4 -- Enchantment
#researchlevel 7
#path 0 6
#path 1 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1800
#effect 10021
#damage 2968
#nreff 1
#end

#newspell
#name "Awaken Treant"
#descr "The mage channels powerful nature magic to awaken a sleeping treant and bind it to his service."
#school	4 -- Enchantment
#researchlevel 8
#path 0 6
#path 1 -1
#pathlevel 0 5
#fatiguecost 3500
#effect 10021
#damage 2952
#nreff 1
#end


- Awaken Tarrasque
#selectspell 524
#effect 10021
#fatiguecost 2500
#end

- Wraith Lord
#selectspell 502
#fatiguecost 4000
#researchlevel 9
#end

- Iron Dragon
#selectspell 539
#researchlevel 7
#effect 10021
#end

-- Summon Tlaloque
#selectspell 180
#fatiguecost 3000
#end

-- Kill Caster
#newspell
#copyspell 91
#school -1
#name "Thorough Kill Caster"
#end

-- Possess Undead
#newspell
#copyspell "Gift of Reason"
#name "Possess Undead"
#descr "The caster sacrifices his current body and magic skill to overwrite an undead shell's consciousness with his own.  The target must be a friendly undead unit in the same province that is not a commander."
#spec 75497472
#fatiguecost 500
#nextspell "Thorough Kill Caster"
#path 0 5
#pathlevel 0 3
#researchlevel 4
#school 5
#end

-- The Chalice, nonunique for purposes of making Tarts worthwhile.
#selectitem 294
#constlevel 6
#mainpath 6
#mainlevel 5
#secondarypath 6
#secondarylevel 4 
#end

-- Tartarian Gate
#selectspell 523
#fatiguecost 1500
#end

-- Queen of Elemental Air
#selectspell 507
#researchlevel 8
#path 0 1
#pathlevel 0 5
#end

-- Queen of Elemental Water
#selectspell 508
#researchlevel 8
#path 0 2
#pathlevel 0 5
#end

-- King of Elemental Fire
#selectspell 506
#researchlevel 8
#path 0 0
#pathlevel 0 5
#end

-- King of Elemental Earth
#selectspell 511
#researchlevel 8
#path 0 3
#pathlevel 0 5
#end

-- King of Banefires
#selectspell 514
#researchlevel 8
#path 0 5
#pathlevel 0 3
#path 1 0
#pathlevel 1 4
#end

-- Father Illearth
#selectspell 733
#researchlevel 8
#path 0 7
#pathlevel 0 3
#path 1 3
#pathlevel 1 4
#end

-- Angelic Ascension
#newspell
#copyspell 611
#name "Angelic Ascension"
#path 0 4
#pathlevel 0 6
#path 1 8
#pathlevel 1 3
#fatiguecost 15000
#researchlevel 9
#school 1
#descr "Through a great deal of power and the faith of a nation, a great hero rises from death and ascends as a great angelic virtue.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies, forced to conceal the hideousness of their partial transformation beneath bandages."
#damage 215
#end

-- Demonic Ascension
#newspell
#copyspell 611
#name "Demonic Ascension"
#path 0 7
#pathlevel 0 6
#path 1 8
#pathlevel 1 3
#fatiguecost 15000
#researchlevel 9
#school 1
#descr "Through a great deal of sacrifice and the twisted faith of a nation, a great hero rises from death and ascends as a moloch, the incarnation of mortal corruption.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies, forced to conceal the hideousness of their partial transformation beneath bandages."
#damage 120
#end

-- Necromantic Apotheosis
#newspell
#copyspell 611
#name "Necromantic Apotheosis"
#path 0 5
#pathlevel 0 9
#fatiguecost 10000
#researchlevel 9
#school 1
#descr "Through the phenomenal power of death, the bodies of hundreds of creatures, great and small, gather together and reform into a new vessel for a fallen hero.  A vessel great and terrible, and utterly immortal.  A dracolich.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies, unable to complete the merging of corpses."
#damage 644
#end
